Cryptmaster Monster Previews

One of the most common complaints about the original game was not enough really scary monsters. We hope cards like this will help. A common belief among new players is that you must build a huge heavily equipped party to win. Even with the original game, it was entirely possible to win with a small party picking the right crypts. We like to encourage many strategies, so we include some monsters like this, which favor small parties. If you know where it is hiding, you can score easier XP! Another example of why it can be good to be the cryptmaster. One more case of a monster getting more dangerous against a larger party. This is also a good time to mention a new rule: when a monster is revealed with Magic dice, it gets to immediately draw and attach a spell, in addition to whatever its text may allow. The same is true for Holiness dice and prayers. Suddenly, even the original Tomb monsters are a bit more dangerous! With a free spell attached (remember the new rule?), lots of dice, many hit points, the ability to choose the target, and a built in stun, this is no pushover!

 
RSS2 Feed